Developer: Broken Rules
Price: $2.99 (£1.79)
Description: Creative Gravity-based Platformer
Pros: Fresh concept, creative, good controls.
Cons: Needs a bit more music, takes a while to get started.
Advised Control Method: All (keyboard control only)
And Yet It Moves brings a new twist to the saturated genre of platformers. You play as a pencil-drawn protagonist who needs to traverse his world of torn paper and scribbled sketches to reach his salvation, hopefully avoiding the ripped edges of his universe as he goes. However, you have an advantage; being able to change gravity as if you were sliding the pages of your environment round 90 degrees.
Getting to know how to manipulate gravity is the key to And Yet It Moves and enables you to walk on walls and ceilings so you can reach places that weren’t possible to reach before. This reveals a whole new world of opportunities for physics-based puzzles that will leave you scratching your head at points. Its not everyday that you need to influence bats (affected by gravity) to attack a lizard that is blocking your path. The creative puzzles involving your environment are inspiration and original.
I must confess that the game takes a while to get started. I mean properly started. Up until the second chapter the puzzles and platforming are pretty basic and the game does little to push the envelope. However, it is not until you get into chapter 3 (the final chapter) that things start to get not only challenging, but totally crazy. The game suddenly feels like it’s on drugs as your environment is transformed into a hippies dreamland. But most importantly, the game speeds way up and challenges become much harder. You are suddenly bombarded with one bizarre gameplay element after the other and I am left wondering whether I am still playing the same game. If you are half-way through And Yet It Moves and not sure what all the fuss is about, hang in there, it is only until the last chapter that things start to get really interesting.
And that is probably my only criticism of And Yet It Moves. More than half the game is basic platforming. Don’t get me wrong, the physics are still great and they take good advantage of the gravity manipulation mechanic but that sudden burst of personality and style seen in the third chapter completely overshadows it, which is a shame.
After you have finished And Yet It Moves, there isn’t a lot to come back to. Unless you want to race your ghost to beat your previous completion time or replay levels for the fun of it, there isn’t much you can do once you have completed the game. But then again, for its dirt cheap price tag ($2.99/£1.79 at time of writing) it is certainly worth the pennies.
In conclusion, And Yet It Moves’s oddball yet stylish approach breaths new life into a stale market. No doubt if you are looking for a funky and original take on an old genre then don’t hesitate to buy And Yet It Moves, just make sure you play it all the way through.