Infinite Dreams is a game development studio based in Gliwice, Poland and are the brains behind Mac App Store #1 hit Jelly Defense as well as Let’s Create! Pottery and Sailboat Championship. We got the chance to have a chat with their co-founder, Marek Wyszynski. Let’s see what he has to say:
In a few words, introduce iDreams.
We make game for more than 10 years now. From the very beginning we focus on quality – we never release anything that we are not 100% happy with. I think that’s why we usually get very good reviews! Right now our studio employs about 15 people. We are making games for iOS, Android, WP7, Mac, Nindendo DSi, Sony PSP and some more.
How did the company originate and how has it developed through the years?
We’ve been creating games for ages but the real success came when smartphones gained popularity. In 2004 we’ve released a very popular Symbian shooter called “Sky Force”. We got a lot of great reviews and even scored 9.5/10 on IGN. Then we started to work with Nokia on games for their N-Gage gaming platform. We’ve developed 2 big titles for them and won 2008 Meffy award for best game of the year. When iPhone was released we already knew it’s the right place for us to be. After some time we started also to make games for Android and recently we’ve also started publishing games to MacStore. So far we’ve done more than 15 games for various platforms. The total number of downloads now exeeded 20 milions.
Typically, describe an iDreams’ lunch hour and what would be on the menu?
Sandwich, carrot juice and fruits. That’s what we have for free!
You’ve gone from pottery creators to sailing simulators to tower defences. After a game’s success, how do you know where to go next and where do you get your inspiration for new game ideas from?
We have creative people inside the company. Sometimes a very strange idea can evolve into a beautiful game. A good example would be “Let’s Create! Pottery”. At the beginning most of the people inside our company were very sceptic about it. How can Pottery game be fun and entertaining? As you see everything is a matter of execution and implementation. We are lucky to understand that and to be able to make it happen!
I usually do enjoy the nature. I do cycling, hiking, jogging or simply walking in the park. I think it’s a way to get some balance in your life and escape from overwhelming technology. Of course if you omit the fact that I usually use GPS for sports activities.
Where do you see yourself and Infinite Dreams in 5 years time?
I think we’ll remain a small and friendly gamedev company. What I believe is going to happen in 5 years is that one of our next titles will become an iconic game. All we need is just a little bit of luck. You know that Angry Birds was 52nd game made by Rovio…
Can you give us any info on your next project for Mac (we’ll give you cookies…)?
I think the next title for Mac will be our upcoming racing game called K-Rally. What I can say is that we’ll probably release it first on the Mac and later on iOS and Android.
If you could be anywhere in the world, where would you be and what would you be doing?
It may sound silly but… I’d be making games! It was my dream since I was a kid, a dream that I was lucky to make real.
There are only highlights of course! Well, honestly, the highlights are that you are a part of a very dynamic and young industry. You work with people that share your passion. You wake up in the morning and usually are excited about the idea of working! Part of your job is to play games. Isn’t that enough? There are not many lowlights. Salaries are probably a little bit lower than in other parts of IT industry. Working hours are usually a little bit longer. But it really depends on the culture that specific gamedev company implemented.
If you could give one piece of advice to someone looking to start their own game company, what would it be?
To be a game developer is really difficult but at the same very exciting job. My advice is to start it as a hobby. Do not expect to make money from the day zero. It takes a lot of time to get some positive results. To gain experience you probably need to develop a few games that do not sell at all first.
Finally, the ultimate question… zombies v aliens. Who would win?
I’d vote for pirates!
We thank Marek for finding time in his busy schedule to talk with us. It’s always interesting to take a peek inside a game developer’s lifestyle. As well as this interview, iDreams were also kind enough to send us some images showing how they created their stop-motion trailer for Jelly Defense. Check out the full trailer below!